Oculus Introduces Rift S With Built-In Tracking, Eliminates External Cameras’ Need


Oculus introduces Rift S with built-in tracking, eliminates external cameras’ need. Oculus VR launched its next-generation Rift device today with significant improvement over its predecessor. The name of the device is the Oculus Rift and it has been developed in partnership with Lenovo.

Powered by your gaming PC, the new VR device is more comfortable, sports 2560 x 1440 resolution (or 1280 x 1440 per eye). The Rift S replaces its predecessors’ dual PenTile OLED panels with a single LCD panel which you can find in the Oculus Go standalone. The new device adds nearly 40% more pixels with three subpixels in each. It will release this Spring and cost $399. With a refresh rate of 80Hz, the Rift S provides a higher detail mage.

Oculus’ head of VR product Rubin and Nate Mitchell said that you will be able to play all existing and future Rift platform-supported game on the Rift S.

“We strive to keep the specs the same because we didn’t want the user who’s loving their Rift to need to buy a new PC,” Mitchell says.

Rift S uses a 5-meter cable with a DisplayPort end and for headset, you’ll need 1x USB 3.0 port. As Rift S uses a similar default render resolution, it keeps the same CPU and GPU requirements.

The Rift contained integrated headphones, while Rift S instead sports the same audio system as Go and Quest. It has 5 cameras located on different positions including 2 in front, 1 on top, and 1 on each side.